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It’s a problem that Titanfall 2 definitely learns from as it launches on both Microsoft and Sony systems right off the bat. Although the game looked like the next big thing for first-person shooters, however, the decision to stay exclusive to one console ecosystem in Xbox, combined with the lack of a campaign, took out some of the luster from the game. Back in 2014, the first Titanfall game generated plenty of buzz thanks to its faster and more vertical gameplay for soldiers, as well as the addition of giant Titan robots that you can call down from the heavens. To really get attention, you have to do a quadruple axel. Then again - to use a figure skating reference - even triple axels are passe, these days. Gears of War 4’s solid gameplay wasn’t just a win for shooters in general but also for fans of the oft-ignored third-person shooting genre. Lo and behold, Gears of War 4 comes out like a Lancer chainsaw busting through a wooden door. In order for something to be a trend, it has to happen three times, right? Suddenly, my list of fun shooters for the year have grown to two. Although its mechanics did not see a significant change overall, the decision to base its campaign and overall aesthetic on World War I proved to be a much welcome breath of fresh air. I’ve seen many a genre enjoy its time in the limelight from side-scrolling action games to Japanese RPGs, only to give way to the next big thing. Still, I thought Doom would simply be the exception to the rule. A modernized take on the shooting franchise that arguably started it all, Doom represented the most fun I’ve ever had in a shooting campaign in a long time. Then this little game called Doom came out. For 2016, I was expecting more of the same.